Want to know how to set the volume of the background music and sound effects of your Android App/Game? Well here’s what I’ve found.
App Music And Effect Volumes
Posted on 13/12/2021
My Android mobile game “If It Breathes It Dies”.
Where a chemical weapons expert takes on an entire town filled with alien creatures completely immune to conventional weapons.
Want to know how to set the volume of the background music and sound effects of your Android App/Game? Well here’s what I’ve found.
Posted on 13/12/2021
The trials and tribulations of finding A* Pathfinding code in Java, only to find the perfect code in Python instead.
Posted on 15/10/2021
I commissioned that artist (Rebecca Bennett) to bring to life a mock-up I had been using as the background of my games main menu.
Posted on 29/08/2021
A quick update post on the progress of my personal project of programming my Android mobile game “If It Breathes It Dies”.
Posted on 28/03/2021
The premise of my upcoming Android mobile game “If It Breathes It Dies” along with a few of the early enemy types.
Posted on 07/09/2020
A compilation of embedded posts containing information on how I went about storing and displaying the maps used within the combat screen of my app.
Posted on 20/07/2020
A post explaining how I went about finding the player character within my maps and then displaying whichever area that happens to contain them.
Posted on 20/07/2020
A post explaining how I went about storing the various maps of my tile-based combat screens and why I chose a less efficient method for my own convenience.
Posted on 06/07/2020
Showing the amount of work required to simply thin down the walls of a combat map and how it resulted in the creation of a more complex tile-set.
Posted on 02/07/2020
As a quick test of this new blog here’s a preview of my app.
Posted on 04/02/2020