
A post explaining how I went about storing the various maps of my tile-based combat screens and why I chose a less efficient method for my own convenience.
Everything related to Android programming.
A post explaining how I went about storing the various maps of my tile-based combat screens and why I chose a less efficient method for my own convenience.
Posted on 06/07/2020
Showing the amount of work required to simply thin down the walls of a combat map and how it resulted in the creation of a more complex tile-set.
Posted on 02/07/2020
How to check the width, height and smallest width of a device.
Posted on 04/02/2020
As a quick test of this new blog here’s a preview of my app.
Posted on 04/02/2020